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 The 95.7 WPIG
 
St. Jude Kickball
 
Tournament
 
KICKBALL AT A GLANCE
Kickball is a simple game consisting of two teams, bases and a big red ball. Played like baseball, the object is to score more runs than the opposing team. For the enjoyment of all, proper respect and civility is required of all participants toward one another. Fighting is not allowed or tolerated.
 
 
I. THE PLAYING FIELDIEQUIPMENT
•   All games will be played on softball-sized diamonds with 60’ bases.
•   The strike zone extends 1 foot on either side of home plate and 1 foot high.
•   All games will be played with an 8.5-inch ball
•   Metal spikes are not allowed
 
 
II. REFEREES
 
•   Referees have jurisdiction over play and may:
a.   Call a time out
b.   Penalize a player, including game ejection, for any reason. Ejected participants must leave the field area and may not return to the tournament.
•   Referees have jurisdiction over play and must:
      Call any game still in play after 45 minutes
•   Referees may make rulings on any points not specifically covered in the rules. There are no protests. The tournament directors decisions is final.
 
 
Ill. PARTICIPANTS
 
•   Participants must be 16 years of age or older by the date of the first game
•   A player may only play for one team only, (Players may play for more teams at the tournament directors discretion)
 
 
IV. TEAMS
 
•   Each team must consist of at least 12 player, at least 6 women and a maximum of 15 players. 
•   Teams must field at least 10 players, including 5 women.
•   Each team shall have one Captain is responsible for the team. The team captains ensure that:
 

a. Present lineup scorebook and be ready to play on time.
b. All team players must kick in the written scorebook order. The kicking lineup does not require a specific sex order.
c.  Only the Captain may dispute calls with the Referee
d.  Teams with fewer than 10 players shall have a 10-minute grace period before a forfeit is declared. Stalling will NOT be tolerated.
 
V. REGULATION GAMES
•   A regulation game consists of 5 innings or a time limit of 45 minutes a game. The clock will start with the umpires call.
•   Home and away team is determined by rock, paper, scissors. Championship game the home team is the winner of the winners bracket.
•   In extra innings (ties) each team will play short two fielders (one male and one female). These players still kick in their respective slot.
•   There are no protests. The tournament directors decision is final.
 
 
VI.   PITCHING AND CATCHING
•   No bouncies. A bouncy called results in a ball and is defined as:
a.   A pitched ball that does not touch the ground at least 3 times before reaching the kick box
b.   A pitched ball that is higher than one foot at the plate
•   A legal pitch must be underhand and no higher than knee level of the batter (sidearm or overhand pitching is not allowed). Anything higher over the plate is a ball. Whether a pitch is a ball or strike based on bounciness should be based on the height of the last bounce before it crosses home plate. A pitch must bounce at least three times before crossing the front plane of home to be a strike.
•   Pitches will be thrown in a civil manner at a reasonable rate and not excessively bouncy. A guideline is pitching as though you are rolling it casually to a teammate. Fast pitch and curveballs are not allowed. Any pitch deemed by the ump to be out of the context of a casual pitch (fast or with curve) will result in a warning to the pitcher and a called ball. The next infraction will result in replacing the pitcher.
•   The pitcher must pitch from the 40’ rubber. Once the ball is pitched the pitcher may advance no further than the first - third diagonal, depending on the field. Lateral movement is tolerated.
•   The catcher must give the batter ample room to bat. The catcher may not break the plane of the front of home plate until the ball is kicked and may not interfere with the batter. An infraction will result in a called ball. If the ball is kicked, the result does not count.
•   No player may advance forward the 1st -3rd base diagonal until the ball is kicked. Failure to abide by the rule results in a ball. The ball must pass the diagonal. No bunting. Once kicked any player may advance to field it.
•   A strike consists of a ball that is rolled over any part of home plate and below knee level.
Any ball that is kicked into foul territory shall also be considered a strike. Two strikes of any kind will result in an out.
•   A “ball” shall be called on anything that does not pass home plate. Three called “balls” shall result in a walk. Runners may not leave the base until the ball has been kicked.
 
VII.  BATIING, RUNNING AND SCORING
•   The batter may not kick the ball until the ball crosses home plate. Kicking the ball before the plate is a strike. The resulting result of a kick over the plate is a dead ball. The batter can start no deeper than the catchers box (3 feet)
•   Bunting is NOT allowed
 

 
•   Runners must stay in the base path., and cannot leave base until the ball is kicked.
•   Stealing is not allowed. Leading off/leaving early will result in an out.
•   Sliding is legal. Please do so with caution (keeping fielders and yourself in mind) You must slide to avoid contact.
•   Balls thrown at the base runner must be below the shoulders. NO headshots. Intentional hitting of the ball with the head by a runner will result in an out. A head shot results in a dead ball, meaning all runners may advance one base.
•   If a ball hits the kicker in fair territory the batter is out.
•   Pinch runners are allowed for injured players only. The runner will be the last out of the same sex.
•   Teams will submit if down 15 runs or more after 3 innings.
•   The batting team has three outs per inning. An out results due to the following:
-two strikes
-a ball caught on the fly
-base runner is forced out
-base runner is hit with ball while not on base.
•   A foul ball that is caught counts as an out meaning runners may advance after the tag-up.
•   One base on an overthrow. An overthrow constitutes a ball that is thrown or kicked out of play from within the infield to the intended base or target (past the benchline or fence, based on field, field monitor will define boundaries). A ball thrown past the base that remains in the set boundaries remains a live ball and runners may advance at their own risk.
 
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